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Cloud

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Cloud

Made with Bryce

My ongoing mission to try to achive in Bryce the kind of lighting and sky depth I found in Terragen. To think it has taken me over a year to even get close to what it took five minutes to do in Terragen. Still, it's the challenge which counts and how you choose to meet it - so here we have a deceptively simple image which may appear to be just sky, ground and a water plane but also comprises of at least fifty odd transparent vertial infinite planes with a stucco noise "ghost" in them built up to form the cloud and additional light sources to give the impression of strong sunlight (see the tutorial on Horo's and my own website for further instruction in that area). Maybe another year of research and twiddling will clinch it - what do you think?

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Comments 4

A conversation around the artwork
davidbrinnenArchived

Thanks. The terrain was generated by using a black and white varient of one of the marble textrues rendered from above saved and then imported into the terrain editor as a height map. Horo, if I can remember I'll send you the clouds to try and do an anaglyph - I think you will be surprised at how fast and simple it is to work (once you've got the mat sorted - that was the mind mangler). As for getting to Terragen, the last trick could well involve some varient of Frozencry's excellent streaming light effect since that is something you frequently see in those images. Who can say. What I really need now is a subject... A dragon maybe?

FrozencryArchived

You're getting closer to Terragen, that's for sure. I personally think your lighting is far superior though. Terragen has the advantage of creating lighting in 5 minutes, but your lighting looks far more convincing to me. Also the bumpmapping and texture on the landscape is superb. Excellent job, as always =)

HoroArchived

What is important here is the sky, the clouds. Bryce clouds are not what they should be. Somebody tried a slanted 2D face with a picture of a real cloudy sky. Others experimented with terrains lifted up. Using vertical infinite planes is a new approach. Using dozens of them sounds a bit tedious, but the result is very good, certainly worth a try. I wonder, though, how this looks if done as a 3D (double render) anaglyph.

jesuisArchived

Wonderfully done. I like it alot personally, The Nice Disturbances in the water are a nice touch and I also like the fact on the shape of the hills Its pretty cool how there almost platue like instead of the "o-so comon" Default+erosion that is used on this site nice job dave 5/5