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Glasshenge
Here is another scene lit with a very large number of lights, I'm really into this experiment at the moment. Also, on the sage adivce of Horo, I have upped the TIR setting to 6 for the glass effect of the henge "stones". The henge itself is a model from DAZ which comes with stoneware 1.0 which is an organically morphable building block thingy.
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Comments 4
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Nice its so kool! It looks like ice.
glass great... Never thought of glass before.Looks great! Allthough some of the glass is too square... try rounding them off. StoneHenge is hundereds of years old.
Ahhh This is cool, I love it
Stonehenge If I'm not mistaken, there is a Stonehenge somewhere on the Bryce 5.0 CD. Your glassy one looks very cool. I don't like the horizontal monoliths, they look wrong: not weared by time as the standing ones. Working with many lights has its merits. However, to calculate the rays and their interactions at every object and any possible angle heats up the processor badly. At the time, I can't prodeed since both computers are individually rendering tiny pictures of scenes with many hundred lights. The glass with the TIR=6 setting look really very convincing.