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GT500 arid angle
Taken on a few recomendations from here and there, sticking with the angle though, used masking and gauss blurr to give so DOF tinkered with the lighting, put in a big terrain and made a material which is supposed to look a bit like very dry cracked gery mud. Bryce5.5. Model from DAZ, inported via DAZstudio. Masking done in Corel Photopaint7. Gamma filtering in PSP7.
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Comments 1
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Mud should have a brown tint. The colour on the car is outstanding, particulrly the reflection. How long were you polishing it? DOF is good, but I don't think it was worth the time. Imagine how it would look with the far mountains crisp sharp as the foreground. I still don't like the camera angle, but it's your decision and as such certainly respected. How about tilting the thing so the car's nose is looking up instead of diving? Just wondering...