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powerslide
Bryce5.5 with gamma correction in PSP7 and using a distance mask in Corel Photopaint7 to apply zoom blur around the car. GT500 model obtained from www.daz3d.com. Premium render with DOF to simulate use of a zoom lens (nothing to do with the zoom blur mentioned earlier). A seemingly simple image that was very fiddly to set up.
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What his been created model of car programs in? No bryce, true ? Sorry my English ;-)
Thanks No, Chris is not entirely happy with the results, but as far as muscle cars are concerned he is something of a perfectionist. There will be more such images forthcomming you may be certain of that!
Excellent Great work! I hope, Chris is happy with the result, too. After all, it was he, who coaxed you into doing such a thing and I've waited quite some time to see how you handle this, since he told me. It was not easy, I reckon, and the DOF helps. Full marks are due.
Blur sence everything in the backgroun is blurred it make the car really. Great work on the smoke.
Wow(again)! All of the blurness makes the picture look more like a photo than a 3D rendering ;) by the way, I think that metal thing on the left of the front of the car(under the left white stripe) should exist on the right as well. I guess the model had one on it but the lightning was coming from another angle, right?