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Octamum Ranges
Yeah, this is a bryce terrain and render. The sky is mirrored as you see it :D I passed this to show my love with Bryce. Hehehe... More power to you guys!
Loading unique views3,802 unverified legacy hits0.0 archived rating2006-11-11 added

Comments 6
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Reply: rashadcarter1 Yeah thanks for the suggestion. It sure needs volumetric clouds there :D But I'm having trouble adding some because I used mirroring here hehehe...
Reply: Horo Just a plane with a reflective material. I used polished silver on this one :D In that plane I increased the transparency so that as you can see in the image the upper clouds are losing opacity. I used 3 plane mirrors on this one ;) Thanks for your comment!
Reply: davidbrinnen Thanks dude, I'll be always using Bryce with envrionments like these :D
lighting The sunlight coming from the side is very nice and traces the contours of the mountains very nicely. There are very few shadow correction issues due to this lighting angle. The sky indeed is lacking in dynamics compared to the terrain. I suggest a higher cloud height. Higher cloud height looks better in bryce than low ones because the appearance of the clouds is greatly affected by our angle of view. They look better when we look "up" at them instead of "out" at them. As said before, simply great.
Simple, yet beautiful. Very effective lighting. What was that with the mirrored sky? You've lost me there.
Very pleasing effect with the bluish/purple haze. A simple but effective image. At first I thought it might be terragen, the terrain is very well formed, but the material and particularly the sky gave the game away.