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A Canyon Somewhere

FROM THE COMMUNITY COLLECTION

A Canyon Somewhere

Made with Bryce

Two vertical lattices were placed left and right for the large rocks in the foreground and three terrains, fore, mid and distant canyon. Slightly modified versions of the terrain material used in the Our Man in Havana image were applied to the terrains and lattices. The sun was disabled once I was happy with its postion and replaced with a very bright light source. I also included four additional lights just behind and to the right of the camera to fill in the shadow regions. No ambient, no skydome. A little haze was employed to give the scene some colour perspective. I tried a figure but abandonded that idea, I also tried postwork, but decided to leave it as is except for the (c) info. Render time was under ten minutes. Building took about three hours, but I did spend a lot of that time mucking around with the sky colour, setting the various colour of the lights and tweaking the material colours.

Loading unique views6,911 unverified legacy hits5.0 archived rating2006-11-19 added
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Comments 3

A conversation around the artwork
richterArchived

Beautiful stone- and rock formations and material used here. True, David, postwork isn't needed here. The colors and all look so good. As for the haze, I'd expect less, perhaps not at all. This place appears very hot, dried to death. Hey what about the animal skull? The camera angle is very appropriately used. It makes me feel embraced by the environment you're showing us, makes me feel I'm there. Though the angle itself is not enough to keep me "there", all combined with the sky is a different story and here I vote 5. If you didn't said it's a Bryce render I'd think it is a terragen img.

HoroArchived

I like how the rocks slant inwards at the perimeters of the picture. This mus be due a wide camera angle (FOF). Excellent rock formations in the left and right foreground. Beautiful material on them. Lighting feels very natural. Strange, here I do miss a focus. A bleached animal skull perhaps.

rashadcarter1Archived

great! So easy right? Once the idea of lighting installs into one's brain the time needed to implement the choices is very little. Everything is done well. You take advantage of the sky lab clouds by looking up at them. I have said many times that bryce clouds look 1000 times better when we look up at them instead of out at them. They were meant to be looked up at. High cloud heights look much better than low ones as far as 3d depth is concerned. You get away with low haze settings because you don't have any horizon showing. A wise and clever decision. Your expertise in terrain maniplulation makes this stuff so easy for you. As you said, a very fast render. There is no ibl and frankly it isn't necessary, though it always seems to help in the saturation department. Great scene.