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Hideout

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Hideout

Made with Bryce

The buildings - Olympus Mons and Olympus Mons Hangar - are from DAZ3D. The scene is conventionally lit with a second sun and a radial to brighten up the shadows. Although the terrain is huge and also the resolution, it looks angled because everything is very small (each building about half of a default cube). This is not the best thing I have done so far and I don't think it is worth to redo everything with a higher resolution terrain.

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Comments 6

A conversation around the artwork
HoroArchived

Thanks for all your constructive comments. You just won't let me upload a quickie - do you? Again, you all are right. Hope you will like Mk-II better.

bowerboydArchived

hideout Very good work, look forward to the next one.

davidbrinnenArchived

Appart from the big angular shadows on the terrain (something you are well aware of) the whole scene hangs together very well. One possibility would be to duplicate the terrain, crop/zoom to the foreground area and use filtering to add detail back in and then using a cube as a cutter, transplant that portion of the foreground with a more detailed version of itself. Easier said than done... I know from bitter experiance. But good lighting and composition besides and the haze and sky values are really crisp.

rashadcarter1Archived

lighting The lighting is very well accomplished in this scene. I am very impressed with your secondary lighting. You have created a nice GI simulation. Bravo Bravo. As mentioned above, the water is great but the waves are too low frequency at this scale. The green color also surprises me as the water looks too clean to be so green. At this depth and cleanliness I would expect the water to appear more gray in color with only a slight color bias saturation toward bluish green. I really like the specularity of the water and the lack of reflection and diffussion makes the water look wet. Very good image. I agree with Richter about re-working the scene. It seems like a fast render and your lighting is so convincing that there's no reason no to continue. Also great sky and great angle of view. Higher cloud heights really do "open up" Bryce skies. Nice haze settings too.

gatArchived

f Hey it looks great! I couldn't even tell that was only one terrain. The lighting is very nice. Green water?

richterArchived

C-mon, Horo! If you'd say you've rendered this one 4~5 days+ I would understand. But if the render-time is short enough, why not giving it a second rework-try? Anyway, at maxed values for ground material bump and terrain resolution plus this precious sky, it will look astounding. The water is excellent, transparency and reflection perfectly balanced there. You can just higher the resolution of waves so the water could really look like a distant "phenomenon". The Daz Mons are very realistic models. Put more of them, rotate, rescale them. If you're up to it, at the end this image will worth far more the just a 5.