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Moving Terrain

Comments 8

A conversation around the artwork
tiw200Archived

putting scences together i am a new game devepler.how do in byce put scences together to create an game

gatArchived

. hehehe, thanks. actually now that you said it, it might have being a sky thing, I'll check it.

davidbrinnenArchived

I suspected a mirror box was used for the trick, but I was prepaired to be proven wrong. I can't see any corner there myself, unless it be the flaw in the sly on the very left of the image? I wondered about that, but then I could not decide if that were not evidence of something else since the sky is not obviously mirrored there... The dead give away is usually lighting, but here because the ground is predominatanly flat and the lighting very even, you have got away scott free!

gatArchived

. Hmmm I see no one noticed the corner from th e mirror box :P. Thanks, the sky did come out surprisingly 3D, must be due to the use of a panoramic view. And I did use IBL to light this +sun, thats why the render is so small.

davidbrinnenArchived

Don't expect me to spot a spelling mistake, I'm dyslecsic. Yea, the sky has come out exceptionally 3D for a bryce sky. I wonder if it looks as good with a standard FOV? Usually the skies which suit panoramic are not suited to standard FOV's and vica versa. The terrain too looks good and seems to extend to the horizon. Which is a good trick.

rashadcarter1Archived

We all know what you meant, and we will all find forgiveness in our hearts for the occasional spelling error, no sweat. As usual you have done an excellent job. The sky looks like it has depth, a difficult trick to produce sometimes. The ground plane is also good. Something strikes me as odd in the fov, or maybe it's because the clouds cast shadows, but I feel like the ground is not steady, perhaps the effect is intentional and so the piece is named "Moving Terrain" for good reason. Let me know. Is the ground lit ibl?

gatArchived

. lol I wrought stripper instead of steeper, something in your comment hinted me on checking my other comment.

HoroArchived

Sky looks interesting. Bryce is quite good at doing low hanging clouds. The problem is the nice weather sky, which always appears flat and too low. Bad weather has low clouds and therefore Bryce does a good job. At least, I think so. Thanks for the update on Blender. Looks as if I have to embark on that steep learing curve.