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Volumetric Slab Clouds
Here's an example of some of the photorealistic clouds you can make with volume slabs. I found a tutorial for making them, and I've posted it on the forums in the Bryce 5 and Ideas category. The technique uses massive volumetric slabs positioned way way up, like 10,000-60,000 Bryce units high. The secret is in 3 textures in the material, and the way the components are manipulated. The technique is very complex, but the tutorial does a fairly good job of explaining. For anyone who is willing to sit down and play around with it for awhile, thousands of new cloud possibilities open up. I highly recomment that you check out this tutorial. It's worth it.
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Wow, great clouds. It's nice to know that bryce can do such things. Thanks for the link. I have developed a few volumetric tricks of my own over the years and it is never simple to make them look good. In this case i think the results are excellent and the render seems reasonable.
Haha, the Quality/Speed setting is 1.6!
Hmn... my guess would be that the grainyness is most likely caused by the quality of the volumetric material - needs more hair and less tortoice - but then the time cost is well... distressing. Anyhow, thanks for letting us know!
David, sorry to be the bearer of bad news, these clouds alone took about 2-3 hours to render on Regular AA. *winces* The graininess is mainly from the AA, at least that would be my guess. Tina, I posted a link to the tutorial in the forum under the Bryce 5 and Ideas section, check it out!
Yes the clouds look very good shapes, their surfaces look a little "grainy" - but my greatest concern would be how long they took to render?
* Your clouds are perfect. They look so real. How did you get them to look flat and darker on the bottoms of the clouds? I am really interested seeing as though I need a lot of improvement on my skies. Thanks for any tips you can give.