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Pacifire (BB)

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Pacifire (BB)

Made with Bryce

this is a picture of my sons Pacfire aka BB is what we call it. desiged in hecagon , rendered in bryce 6.1 tectues custom in deep textur editor and use paint, plus, psp supridenly this lookd exacly like thereal one but unused. pelase add all comment oww yeah i used custome lighting and IBL lighing white spear thanks horo.

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Comments 6

A conversation around the artwork
rashadcarter1Archived

Excellent work! Fabric texture for me reads as the right thing, just a bit too low resolution. At this distance you would need a very high resloution image. I suggest scanning some real fabric on a flatbead scanner to get the resolution you need. I think the ibl should be set at a higher quality to soften the shadows a bit, at least 128. Really great work!

HoroArchived

Funny, this "carpet" or "fcloth" looks like as mat moven with bast to me. If so, there is no pixeation. I think it fits the subject matter the way it is. I do agree about the shadows and I miss a bit of reflection on the pacifier. Nice work in any case.

gatArchived

. Nice, the only thing is that the shadows must be not straight but bumpy, due to the fact that the texture tells us it is carpet or some sort of cloth. SO, you should use a terrain with a fine bump map, you can try and use this image for that, but I don't know if it will work.

davidbrinnenArchived

Nicely lit indeed. Appart from echoing the comments about the ground resolution and a good suggestion for a bit of specularity on the plastic bits - I'd be tempted to try a smooth transparrent "nipple" and see how that looks... The subject matter is a great choice, I'm tempted to give it a try myself. It could be improved upon in the ways suggested, but already it is an outstanding image. Well done.

tina gazconArchived

* Looks great. I feel that the plastic ring and blue lip should have a bit of reflection or shine to them. The plastic looks a bit too dull/flat. Ditto richter on the floor.

richterArchived

Looks unused, yeah, and like a real rubber there :) You lighting seems well, gwydion16, but to me the shadows' edges have to be more soft and not so prefectly defined, that is, of course, if you are after the realistic "side" of things. What bothers me in your image is the obviuos pixelating of the texture for the floor. Either render the image smaller or (which I highly recommend) increase the resolution of the tex itself in the deep tex editor.