← Back to the galleryLandscapes
Forbidden(ish)

FROM THE COMMUNITY COLLECTION

Forbidden(ish)

Made with Bryce

Just to show that I've not been entirely lazy while I've been tormented by my evil intestines, curse their bubbling boiling foetidness! Here's an image I put together in order to trial Horo's excellent jeeprobesun.hdr. The "pupa" was made in wings as was the little spider beast which has been seen before as has the structure under the domes. The metalwork and concrete is from DAZ's forbiddenzone and so is the jet engine to which I added a few primitives. Random replcation was used to distribute the stones and the walls are just terrains on their edge (obviously) with a vaguely "spotty" material applied to them which is almost (but not quite) the default material. Nothing really fancy, but I am pleased with the way the lighting turned out, except that perhaps the underside of the stones are a little too dark for such a bright environement.

Loading unique views4,224 unverified legacy hits5.0 archived rating2007-10-09 added
Sign in to save this artworkMore in Landscapes →

Comments 10

A conversation around the artwork
richterArchived

Stunning rocks! Amazing work with those terrains, David! The bump of the material responds almost too effective to the light, the formations are absolutely real in my view. The hdr does good job, so your lighting is as natural as possible. Cool design on the structures in the back. I like the places where metal rods are sticking out of the concrete also. Maybe the randomness and realism of all the stones on the ground is slightly disturbed by this visible "cut" where the stones sink into the plane. Minor thingy, could be "fixed" with even more stones/rocks or another bumpy terrain. That put aside, the picture is worth 5/5!

davidbrinnenArchived

A bryce sky. By avoiding clouds it helps to disguise it somewhat. With skies, I usually scavange the colours off of photographs to keep them "natural".

rashadcarter1Archived

I agree totally about the colors. In the way of saturation less is surely more especially when green vegetation is involved. In this scene above here I really like the sky. Is it a bryce sky or an hdri backdrop?

davidbrinnenArchived

Yes, compensating for the fact that light doesn't bounce in bryce, can be achieved by letting some light in from all around. It's not suitable in every scene, of course, but it is definately a worthy contender when the alternatives are considered. For example, placing weak light sources in the scene or - evil evil ambient... The image you pointed me too is very good, and I think I would have recognised your style even if I had not know the artist. The greatest issue I have with it is that to me the colours seem too saturated for the scene to appear realistic. The lighting does provied very "solid" geometry, perhaps too solid for some of the plant leaves - you've had better results with plants but I understand the problems. So that is fair enough. If the colours were more washed out, I think I would like it better. But having said that, I can see it is very good anyway!

rashadcarter1Archived

Lowering the shadow intensity has more benefits than drawbacks in my opinion. I think you were away when I submitted my last entry. http://www.bryce5.com/details.php?image_id=2766 The scene was really just a reason to test out some ideas on skin texturing, but the lowered shadow intensity helped spread the light. Default intensity is 90%, but with a bright enough hdri and an intensity of about 68%, the hdri comes "full circle" so to speak. It will be important to lower the material diffussion levels so that you can raise the hdri to an appropriate brightness for the penetrating effect. Let me know what you think of the lighing in that scene.

davidbrinnenArchived

Thanks you for your kind remarks! I was indeed thinking of Mars when I made this. Although it's not really all that martian... the chrysalis is a chrysalis, but we will just have to wait and see what emerges from it, because even I don't know! Aye, lowering the shadow intensity, that would work - if I get time I might rerender it and see how it turns out. The main issue is that it does reduce overall contrast in the scene. That is part of the reason I didn't go down that route, that and I didn't decided the intense shadows were such an issue until I'd had time to contemplate the finished render a few days. Heindsight and all that. Whatever the shortcommings of my render the lighting seems to have worked very well, so credit is due to Horo for his hdr manufacturing skills.

tina gazconArchived

Welcome Back!!!!! Wow, what a great come-back David. I have to agree with all of the comments above. Very well done. You definatly get my vote 5/5. It is so nice to see your work grace the Bryce 5 site again. Keep up the good works.

rashadcarter1Archived

Fantastic! The lighting turned out incredibly good! To take further advantage of the hdri light you might consider lowering the shadow intensity in the sky lab to allow some light up from below, Horo often suggested it in the past and I have only recently taken the advice to heart. So nice to have you back! 5/5

gatArchived

. this looks like it could be on Mars, or some other place with sin atmosphere. Great job! The rocks and stones, plus the terrain really look perfect. Very nicely done. 5/5

spektyrArchived

OH WOW! It's the return of Spidey! ;-) This is an awesome scene, David! That concrete mat looks great! The structures in the domes look sort of like power plants. There's a good feeling of distance to that far dome. Is that a chrysalis hanging from that strut? I wonder what sort of insect nightmare will emerge from it. Be sure to warn me so I can be FAR AWAY! AAAAAHHHHHH!!!!! LOL Gotta give you a 5er for this one! :-)