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Kiss - Side
I think you know what HDRI this is Horo, I haven't tested the pool one yet. But this one provided very good lighting, even better then the Japanese one. Thanks!
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Never mind the shadows. I just need to have the sun isolated and unobscurred. I'll blend it back using a mask. I've never done this before, but I think I know how I have to go about it.
. hhmm I had no idea. Ok, I got a question if I remove the object that bloacks the sun and render it again, won't it get rid of the shadows from the tree? Can I just move the tree a little in order to have the shadows?
Carrara The conical camera can only be set to 6 mm which corresponds to an angle of view of 82? (if you set it to 0.01 mm for 89.9? it snaps back to 6 mm). Rotating and tilting the camera exactly is a real pain and defies any logic, the distortions extreme. The camera "physics" are close to a real, uncorrected lens and lacks the flexibility of the Bryce camera. However, the spherical camera does nicely - something Bryce lacks. The scene would have to be rendered with 8000 x 4000 pixels - once fully and once with the sun-obscurring object removed. Provided the aspect ratio is set correctly, Carrara can render a full 360? x 180? panorama in one sweep. I would like to see such in Bryce but Bryce can render a 360? cylindrical panorama - even as QTVR - which Carrara cannot.
. You can't just select camera, then go in the right tab to set the location and rotation of the camera?
Yes gat, I do have Carrara 6pro but I'm a complete dummy with it. I haven't found a means to set the camera to square and exactly to a 90? angle of view. With Bryce, no problem.
. I think I will let you render it at the right resolutions and directions. Do you have carrara?
Well, Gat, this would certainly be worth a try. You could set up an interesting scene and make the source available to me (easiest way for you). You could also render the 6 cube faces with the camera exactly at 90? (I have sort of a tutorial about this on my web site). If the sun is behind -- or partly behind -- a tree, I would need an additional render of that cube face without the obscurring tree so I can treat the sun separately. For the higest res pano Bryce (and my programs) can handle, the cube face should be rendered at 2400 x 2400.
. thanks for the hdri, I will test the other one soon too. Horo do you want me to make a high resolution render of a scene so that you can turn it into an hdri? Not this scene but once where it is all bryce made. I will try and think of something interesting, maybe a woods setup like this one? But instead of pine trees I will use trees that with leafs, and I will make them yellow and red like during fall?
Oh, it's Precipice. Aiko before this background gives this picture a mysterious touch - somewhat of a princes of the forest. In fact, that HDRI gave me the idea to Strange Ring (http://www.bryce5.com/details.php?image_id=2600) but later I took another one. Thank you Gat for using it, it is very helpful for me to see what can be done with my experiments.
Looks good from this angle too! I don't know which of the two angles I like best. Background and lighting look good. Again, there is the issue with the skin, but you aready know about that. How about doing a piece that is just the stone on it's own (as before) but with the lipstic pattern showing clearly on the reflective upper face.
. thanks rashad! I was wondering about that, can't wait to try it out.
Great work Gat as usual from you. I would love to see how the skin mappimg I'm working on will respond to this light, in a few more days I should have it complete and I will e-mail it to you. later.
. Lets ask Aiko!
Let's see. I've been called a rock head in the past, by a guy who has the IQ if an atom that is. Does that mean I get a kiss too? ;-)
. it's a rock! and yes am jealous too
OH MAN! I am so jealous of that sphere right now! ;-)
. thanks
looks good.
. Lipstick! I used black color and some reflection, and a lot of metalicy.
how you get the lips like that?