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Digital Sculpture
This was a simple render, but object position was difficult. I wanted to show the full geometry of the lower object. I offer this bit of advice for newbies. Try a few different angles and positions on your objects before deciding on a final render. Object placement will effect your lighting and shadows. I for sure not a pro, but want to share what I learn as I learn it.
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Comments 4
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I agree with the above comments that the ball looks like part of the world. A somewhat distorded Europe. The lower object could do with some reflection along the lines richter suggested. I wonder how this would look if the interesting lower object were smoothed and reflected the light of an appropriate light probe used as reflection map. What ever, this is a very interesting picture with pleasing colours.
Good materials, interesting model. The reflectiveness of the materials makes it difficult to determine at a glance what kind of lighting was employed. Whatever there was enough light and reflection available to "describe" your model. I know from my own experiments with wings3D that sometimes it is difficult to find a camera angle that does a model justice. You have done well here. Curiously - the ball at first glance looked like the world.
Is it a Bryce-rend or AoI-render? Interesting geometry; I think it would look even better if this faceted model is made of glass or any transparent and high refractive material. You should try it, but leave this earth-like gold sphere as it is. I very much like the triangle pattern ot sphere's bright side. And yes, prehaps the render time will jump a bit.
You've got some really fabulous materials in this scene. Camera and model positioning are just right. Nice modelling. What program did you use? What are your ultimate plans with this model?