FROM THE COMMUNITY COLLECTION
Obsession
A third piece mixing PSP8 edge effects with the render. The scene was lit with Horo's Jeeprobe.hdr. A single spot provides one of the shadows seen high up in the structure. The "cutouts" of Vicki were produced in separate renders and applied to 2D squares. This reduced the memory footprint of the render files considerably and helped to keep Bryce running smothely while I built the scene. I returned to the slightly wrinkled material and used sharpening to create noise in the filtered layers. This is to contrast the AA of the render and help distinguish between the rendered part of the image and the blended in "sketchy" part. Appart from the chequred floor and the wrinkly grey the only other material used was mirror.

Comments 6
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Cool Tr?s int?ressant comme effet artistique et perspective. Il y a des textures int?ressantes. F?licitations.
I have to start looking more carefully into the New Images section. I thought the unfiltered image you posted was the last one. Oh well... Beautiful work once again! This 2D/3D sketch-theme has really become as flexible as your skills while creating new art of this type. The places where the dark squares fully reflect the surroundings (especially Vicky) mixed with the white ones, which don't seem so reflective, those places make your work look even nicer. A Fresnel effect I guess - angle of view controls the refl. True 5er, David.
A brilliant piece, David! 5/5 for sure.
. Very cool setup of mirrors and the shadow image of the girl. 5/5
Interesting setup of mirrors. It is entertaining to find the differently posed incarnations of the woman all over the picture. The most striking thing to me is how she is posed and positioned. Even though she's only a 2D shadow, this shadow interacts excellently with the 3D objects. Definitely worth a fiver.
Wow! David I think this piece is brilliant! I think the concept is clear and the image itself is very pleasing to view. Excellent!