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Corner Office

FROM THE COMMUNITY COLLECTION

Corner Office

Made with Bryce

Lots of things goin on in this scene. Took a bit of time to render due to the ibl and the large window panels. Feedback is appreciated.

Loading unique views4,514 unverified legacy hits5.0 archived rating2008-01-06 added
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Comments 7

A conversation around the artwork
rashadcarter1Archived

Ah yes, I see what you mean. In this case the sun is pretty high up and does not strike the room but only a small amount. But I could have lowered the sun to allow the sunlight to land more directly within the room and I could use point lightsources to "bounce" that light around within the room. Later evening would be good.

richterArchived

;) Did I say late-afternoon, sorry, I meant just noon.

richterArchived

Most has been said, Rashad. I haven't got much to add here. Trully joy for the eye to see so well equiped office/room. With enough patience to build such a scene you're "landing" right on the top of the fiver I'm giving you, and I still think that 5 isn't really enough for such an image. I like it a lot! Just one thing - it isn't always necessary to try showing every model placed in the scene. Maybe it is enough for the artist to "know" that the model is there (that counts, trustme) and ballance the lighting towards the ovarall image. If you lower the intensity of some of the lights in scene and let the outer light (sun) pass in the room more noticably, some "wrong" shadows might disappear, the mood will get a little more late-afternoon and we'll still be having a lot to look at.

rashadcarter1Archived

Thanks guys for the positive feedback. I will add the necessary geometry for the lamp shaders for future renders. The shadows from the lamp on the edge of the table come from the square spotlight used as the light sources inside those lamps. Likely the width of the base of the lightsource is too wide causing the shadows to show up this way. In reality the light source would be a cylinder, but in bryce it comes from a point instead of from a length, so the shadows spread like a fan instead of falling straight if you get my drift. I'm not sure how to remedy it besides to use multiple lightsources inside of the same lamp, but then I would get tons of shadows. I will play around with it.

HoroArchived

Your indoors are always so very beautiful, so real looking and inviting. Very nice details like the computer under the desk. Plants are beautiful and your care to add outdoors as well always amazes me. Gat has a point about the floating lamp shaders, but it's a 5/5 from me in any case. There is something wrong with the light: those shadows at the corner with the lamp shouldn't be there.

gatArchived

. 5/5, as usual. I agree with Dave, and like him my only critique is about the lamp shader, they seem to be floating, I think it needs some geometry to hold them up.

davidbrinnenArchived

Excellent scene, like you say, a lot to look at. I like the inclusion of the monitors showing previous images. The buildings outside and the overally setup is very impressive. I feel that the lighting is perhaps a little flat, making it slightly hard work on the eye to determine exactly what is going on. Still very good. 5/5 I encourage you to make further experiments with the way this scene is lit - if render time permits.