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Experiments in Green 3

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Experiments in Green 3

Made with Bryce

This shot incorporates a camera position change and light change. The render quality was taken up a slight notch with a move to 16 rays per pixel, shadow depth of 6 and TIR of 6.

Loading unique views2,958 unverified legacy hits0.0 archived rating2008-01-27 added
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Comments 1

A conversation around the artwork
rashadcarter1Archived

For me the biggest difference is in the tir settings. In this case the higher the tir the lighter the image will be in the final render because the lgiht is allowed to bounce around more and strike more surfaces. Shadow depth is another important issue, in that it determines how many times the light is allowed to pass through a transparent surface before diaplaying black pixels. You can often shortcut render time by lowering the shadow depth, but it wiil mean more black pixels. The higher the tir and shadow depth the longer the render time.