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Facade II
The model ?Urban SciFi? and the Chompers are from DAZ3D. The Bryce scene is completely black, no sun, no atmosphere, just a black void. Shadows are set to 90% and the scene is lit by the visible light sources. Quite elaborate, at times, like for the large street-like lamps which feature each two radials with square falloff to create the lamp light, a radial with linear falloff to create some stray light to the back wall and a square spot without falloff to cast the light down. To brighten up the shadows, the ?White Sphere? HDRI (available on my website) was used. This is the simplest possible HDRI and works like a double light dome. Quality 128 was used, intensity and effect both at 5.
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Comments 6
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More browny, more rusty, and I guess finally more warm and real! I like this one even better. Lightin' by itself is an Art.
. yep, great lighting indeed, nice! and 5/5
This is a very nice lighting. All this talk about lighting is a little over my head. But I am sure it will be second nature to me as I keep learning. It must be an art in itself to create HDRI and then to understand how create them for a certain effect.
Very well lit, and funny to. Robots doesn't look too smart here! Nice!
Nice Robo people
This is amazing! I love the warm colored light. Every choice you made here seems most effective. 5/5!