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Heaven's gift
Seen a few meteorites on the site, fancied having a go myself. Found it to be quite tricky - maybe not the kind of thing I would even have atempted if it were not for seeing how others had gone about it first. Never seen one of these in real life... obviously!
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pondering... transparency =11.8 reflection = 0 refraction =100 (air) fuzzy ticked.
crash kapow! I once did an animation of an asteroid busting up into three sections. I used plasma, smoke, an expanding green glowing torus... the whole magilla. The 3 second clip took a week to render. I almost died... couldnt wait to see the result... But in tyhe end, it was worth it. The cylinder/ plasma stream left tiger stripes at the tail, david. It makes for an interesting effect. Did you have the all the attributes down to zero? like reflection, refraction, transperency and all that?
Bumpmapping it certainly is! The ground plain is a mixture of stucco noise, sparse random paths and voronoi ds2-ds1 thing whatever that is - but essentially, as you observed, just a bumpmap. Allways looking at ways of cutting down on the pollygons! Plasma stuff is voronoi distsq1 - randomised - controlling the base density channel. Need plenty of ambient light in the sky setting to bring out that wispy glow. Well that's what I think anyway.
Magic! oo very nice. I like the texture on the planet, it also looks like there's some bumpmapping on it, not that it's a bad thing :o). I LOVE the white volume stuff at the back, reminds me of Final Fantasy X graphics, when you cast firaga or waterga. Ah good times. Great work once again!
Just let me know... If you ever manage to get to the bottom of this bug because it has caused me no end of grief - almost as much as the volume snow mysterious circles issue... but we will talk about that one another day. See Frozencry's excellent 'snowfilled' landscape if you are curious - or do you already know the answer?
Hey thanks! this is quick :D
Trying to make a virtue out of a bug The stream behind the meteor is a long clynder of fuzzy material (hence edges invisible) and the plasma cloud is a volume material (also mostly invisible) and strangely where the two invisible materials collide you get this kind of glass skin -reminds me a bit of bullet time. So I thought I could use that. The meteor itself is motion blurred in corel photopaint using an inverted+gauss blurred distance mask. That's how. ;oP
Hey hey looks like u did really well with the volume colisions :D beautiful texture near the back of the metyor streem... looks like the edges of the portals on Diablo 2, care if i know how it was done? ;D