FROM THE COMMUNITY COLLECTION
First Day in her New York City Studio Apartment
A further development of the previous unfinished work.
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FROM THE COMMUNITY COLLECTION
A further development of the previous unfinished work.
Comments 7
A conversation around the artworkSign in to join the conversation.
; ) ireally wanna be the neigbour of this girl good job
Thanks alot guys!!! Horo and Renderman, when I added the kitchen light I had to very slightly boost the intensities of the secondary lights throughout the room to compensate for it. I figured that if I had taken the time to bounce the sunlight I should bounce the kitchen light also. Of course the kitchen light is not responsible for lighting the majority of the room, the floor is still number 1 for illumination. Renderman, I have described in detail the steps used to light this scene in The Daz3d brycetalk forum : Photorealistic Lighting in Bryce; How & Why? I did not really limit the bouncing light to any particular angles, as in nature light spreads in all directions. I did not use radial lights for the bouncing because I did not want bright spots on the walls caused by the radial lights. I used spotlights flattened to make them very very thin so that the light would spread like a half radial. The "half radial" flattened spotlight is very important for hiding the positions of the secondary lightsources. All of the spotlights face into the center of the room. And in the light lab each light has been set with smooth edges, an option that does not increase render time when using spotlights. It gives the spotlight a soft edge in the scene. I have also engaged soft shadows, though this does increase render time substantially. Rigging the scene with hard shadows gives good results so the soft shadows are not really the point. Thanks all for your feedback. I hope that others will experiement with bouncing light within their scenes for greater realism in lighting cause and effect. I think it will make a huge difference and put the ambient channel to sleep for good. More to come!
I really like the lighting in this scene. I can see why lighting is tricky as there are many variables such as the angle of the sunlight coming though the window and the reflection off the material the light hits. Because of the work I do I noticed you changed the baseboard was there a reason for this? You did not give much of a description of what you did different in this scene. I was wondering how you changed the lighting or did you only add the ceiling fan light or did you also increase the intensity of the other lights in the room? I was also wondering were you found all these models? have not seen them before.
. other then what richter said I think this is as far as bryce can be pushed. great scene set up!
Man... The only thing that makes this render look bryce-ish is the slight noise on some specular places and the way the shiny surfaces reflect the surroundings. The blown-out light spots from the windows look quite realistic in my view. I like how they "wrap" around some shaded areas. Speaking of which.. there's an almost unnoticable shadow banding over the box with the book inside in the center. It seems you're on the right track with this scene, the only thing I can recommend is to make the reflectivity of the cooker and the fidge lower and more blurry. So high refl. values makes them look more of a toys. Aside from that... oh yes, this is gonna look great at the end :)!
The story unfolds. Is the increase in brightness only due to the lamp below the fan?
Looking good. 4/5. size portion is pretty much on sport. You have put some good mats into the scene as well. The one brick wall does throw me off a little though, but its all good. And to finish it up great props. The barstools, boxes, what looks like really huge books, and etc.... spice up the home look.