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GT40 in the tunnels
Similar to the last image. Lighting and background, Horo's tunnels.hdr. Quality 128. Additional light from a single red point source. Added cones to give a sense of scale and some motion blur in PSP8 and a bit of selective softening.
Loading unique views3,993 unverified legacy hits5.0 archived rating2008-03-23 added

Comments 4
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. veryvery cool render! I don't know how you did it, but it looks real!
Terrific work. The scene does look more like a photo than the previous version. I had not even noticed the floor you added until I read the other comments, it all fit together rather well for me until I considered just how fast that car was moving. The motion blut is so successful that a part of me fears the worst as this car approaches the edge. Thanks for the cone models also. From what I can see you are handy with modeling and have a very good practical sense of how to make objects appear appropriate. Nice work and great integration of effects to acheive your results. 5/5/!
This does have a better feel or movement. The motion blur added the right feel for this picture. The cones did give some perspective to this scene. The area were the car is does not seem to match with the road in the background. But I am sure you created this this way for a reason.
Now, speed and size all make sense. This is a fiver! Cool, the barrel like thing is actually fire extinguisher and that also fits the scene nicely :). I'm very pleased how the tunnel feel is here - just look at the top of the picture. The only thing that appears to be wrong are the bars around the floor you've added. This car will badly crash in a few milliseconds. But then, without those bars, the floor wouldn't interface so nicely with the tunnel grid-floor. Neverthjeless, I stand to the fiver.