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Indirect lighting in bryce MKII+

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Indirect lighting in bryce MKII+

Thinking cap's been on again. I reckon, I've got to grips with the mapping accuracy issue now, however, to get perfect mapping the filters for the lamps need to be rendered at much higher resolution. Which makes the production of the filters rather more time consuming. Again the final render took about two minutes. Which is nice and fast. The filters here took about 7 minutes to render each and that again to "process" in psp8. Seems the taller and thinnner the panoramic the closer to being 360x180 degrees it becomes. A proper 360x180 render is really what Bryce could do with. Then it could make it's own HDR's easily. That's by the by. I know I can convert a cross to a sperical... well, I know Horo can. But that would be six renders for each filter and then the whole idea is getting way too fiddly to be practical. So this is still a bit of a cludge, but an improvement in terms of image registration accuracy I think you will agree.

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