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Indirect Method IV

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Indirect Method IV

In terms of image appearance, very similar to the last. However, where the last had a cumultive render time of over 24 hours this image took less than one. The final render under 7 minutes. Renders for the baked lights were lit with Horo's bluegreymoon.hdr as opposed to the room light. The ambient lighting and light bounce being handled by the gels and the camera light. Light bounce also contributed to by the main light gel also casting soft shadows. One gel render only required for the camera, because of FOV. Two for the main light to cover holes in the map. Clearly there are still issues on plain areas of the image, however, where image texture complexity is higher (the chairs) the process seems to work well.

Counting views…4,366 unverified legacy hits0.0 archived rating2008-05-20 added
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Indirect Method IV — RenderGallery