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Numberstorm2 [hdr]
As suggested a remake using hdr. Appart from the origional central light (otherwise the middle would be pretty dark) the scene is lit with Horo's bluegreymoon.hdr. Quality 64, Intensity and effect 5. Beacuse the light from the hdr is having to arrive from the outside travelling thorugh the walls of the box and thus backlighting the numbers, I don't feel it has the same impression of depth. This is not due to a flaw in hdr, I think, which dispite using the same number of light as the GI method used rendered in half the time, but more to do with the set up of the scene which was designed around interior lighting - all be it the interior of a random arrangement of numbers, it's still a box with a hole in the middle with a light in it and the camera, if you see what I mean?
![Numberstorm2 [hdr]](/full/3188.jpg)
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