FROM THE COMMUNITY COLLECTION
Abandoned Halls Bright Light
When I first set-up the lights I got an impression of brightness similar to this render. It felt very bright to me and with my bad mood at the time I felt the scene would have looked more realistic if the stone appeared dirtier and older and therefore less bright. But after uploading the original I checked online to see how others have lit this scene. In the GI renders from maz and lightwave and indigo I found that the scene was much brighter than the one I uploaded. So to prove that the darkness was a chopice and not a limitation of the lighting methods I rendered this. IT has levels that are more cheerful. As far as realism, I can see this bright versaion as realistic also. I reminds me of what Horo often states in regards to realism in a photo vs experience. A longer exposure will give a brighter image. A shorter exposure will offer a dimmer image. Which is best, you tell me. The lights are all exactly the same position wise the only difference is that I doubled the intensity of all lights proportionally. Feedback is appreciated. Also I like the idea of the monk and the torches and fountain. Indeed David I need to do something interesting to separate this render from the millions that have been done with this Sponza Atrium.

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