FROM THE COMMUNITY COLLECTION
GI simm2
The GI simulation was done using the new GI tutorial by David, Horo and Rashad. Thanks guys! The only two things I changed for this entry are the specular halo in some of the materials - instead of 255 (for the RGB) I typed 254, and (utilizing a bit of transparency) instead of using the transp channel of the Filter for the "Reflection" texture I assigned the transp in the "Ambient" texture. The "reflection" texture was rendered 256r/p, "ambient" 64r/p and the Final Render was done in again 256r/pixel. I additionaly added the modified lightrings serving for the slight color bleed around the spheres. In the end in PS as a postwork the halo of the window, the lightrays and the dust plus a bit of glow around the brightest parts of the "soccer balls" were added. Rendertime for the final render = 1h 20mins.

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