FROM THE COMMUNITY COLLECTION
Digital Engineering
The mechanical concept is crawling my backbone again. This is one of my ideas... I can't put much of a description, sometimes it is better for the viewer himself to make a guess or an interpretation of what's in front :) Have a good time anyway. You see it all, fairly simple, but then again, hopefully effective. My goal was to play with the colors/textures and make the render less "bryce"-ish. On the technical side - modeling/uvs in maya, textures handdrawn in PS, orange spheres rendered with a cel-shading outfit and a diamond mat coat on top (diamond objs are 0.03 br. units bigger). This way I get both toon specularity and "real" 3d specularity. Postwork in PS.
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Comments 8
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This is wonderful. All of the shapes are so interesting, it's hard to look away. The DOF is a really pleasing effect, too. Have you submitted this to DAZ yet? It could be a promo for Bryce 6.
. wow richter thats very cool, I love the detail. Textures and lighting are a top notch. 5/5 for sure
I find this to be inspiring and makes me what to pay more attention to detail and technique. This is very well done and has a sharp clean look about it.
You utilize dof more than anyone else I know. This is one aspect that really levels up many of your scenes, as it allows you to enter our minds and force us to concentrate on what you want us to see. Lovely colors, very well chosen. The cell shading gives way to a more 3d impression, the 2d-3d combo is most effective. It makes me think of "Imperfect", if I am remembering the name, it is one of your first dof experiments and it went very well indeed. A very professional looking piece in no way indicative of Bryce! 5/5 naturally!
Your works are innovative, creative and inspiring. This is an ad for your artwork. 5/5.
` Wow Great work at first when i look at it its like a Flash template for a flash website and it makes a great wallpaper too and I agree also with connor... so how long did it take you to render this??
That would be a brilliant advertisement for a company (or school of digital engineering). When I first saw the thumbnail it reminding me of Metroid Prime when you are rolled up in a ball. Obviously that is not what it is. Kinda looks like there is a T.V. monitor on the large sphere/ orb. Communication device? Nicely done. I love it.
The distance blur is quite effective, it creates depth without making the objects look like miniatures. Lighting is very well thought out and your softened reflections complete the scene. Overall, a very fine piece of art.