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The Building
Made this at school today. Took all period, 1h30 min. My first building. Was going for an old style. Still working on the texture. Comments and help is welcome. Model is all Bryce. Photoshop used to put it together.
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Comments 6
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Well, the Texture editor has all* the tools you need to translate, rotate or scale your textures/materials independently of the model's proportions. When it comes to buildings or some kind of structures that have almost symmetrical walls, an Object Cubic mapping mode is where I start. And I thnk you know how to handle things from there. *all - that, sadly, doesn't include UV mapping in Bryce
Good modelling, good materials. Good job, keep it up!
Thanks for the + feedback. Makes me happy. Does anyone know how to rotate at texture on the back wall because it is sideways. Unfortunately I am not taking a Bryce class because no teacher at my school knows the program. I am in an independent graphics class so I am teaching myself Bryce, Maya, Photoshop and Poser (at school and home).
Very nicely done! So you're taking a class with Bryce as well? We only have 50 minutes though, so it would take me a couple of days to make something equivalent to what you have here. I'm guessing that back view in the bottom corner with the entrance that has no floor is intentional? It's supposed to be a stable of some kind perhaps? Other than that, I can't see anything wrong with this. Good job!
I like it. Keep it going.
` Wow great job on your modeling and i like the texture!!! this scene reminds me of the game Strong hold 2 :D