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Backstreets 2

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Backstreets 2

Made with Bryce

The feedback last time was awesome. I changed a few material settings and I lowered the sun altitude a bit. Feedback is appreciated. Much thanks.

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Comments 11

A conversation around the artwork
t_bahlesArchived

hi ! is getting butter and better congratulation good job i like it

bullit35744Archived

I like it either way Rashad.

Render ManArchived

This is a very nice setup and Stonemason cerainly gave you some very nice models to use for you lighting. This is much improved over the frist but I think they both look great and are almost photo quality. The shadows are still soft and look very nice. Super Job

adrianArchived

Impressive. Getting close to reality here. Great job.

AlexandrArchived

I don't know what to say about the first version, but this one is moe realistic to me (water on the road is good point), and your lightning is great, as usual!

HoroArchived

I've just "blink-compared" the two versions and I must say that there is much more improvement than I thought at first. More contrast and the shadows on the wall from the roofs and the sun-shades are very nice.

HoroArchived

Good catch richter, that cable. The puddles are incredible. Though your HDRI gives very pleasing light, we miss the clouds in the sky that brought us the rain that filled the puddles. The soft shadows look good to me. I would give this a 5/5 if it were not from you because I know you are able to still improve it. Dhama's suggestion is worth exploring. This is a bit of a desolate and abandoned place so a street with potholes would be quite fitting.

richterArchived

Stonemason's a talented and creative person... That's not the first time I'm fascinated by his modeling and texturing skills. Rashad, much better light conditions then the previous entry. Although I think that for such a clear sky the shadows ought to be a tad harder. Too soft shadows require more overcast sky, you know that. And for this case Dhama's suggestion for stormy clouds might come into play. The reflections are a nice touch, too bad that Bryce doesn't offer a level of reflection based on the angle of view, as is in nature (Fresnel reflection/refraction). The only issue is with the antialiasing of the farthest cable in front of the white-gray building. You can plop-render only this area with high rays/pixel if you don't want to lose time re-rendering the whole piece.

dhamaArchived

headline You know what would really set this off, make a road terrain in Bryce (similar to how I did it in Cumbrian lane, with all the roughness, bumps it might have. The the rather excellent looking puddle will look awesome! So much better with the lighting. All you need now, is some sort of sky action like stormy clouds. Oh, and you might add in Horo's excellent Bryce car.

connorzelinskyArchived

I like the lighting a lot more and the reflection in the puddle is awesome. Very well done.

spektyrArchived

Half Life 3! LOL This fantastic! Definitely 5/5!