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FROM THE COMMUNITY COLLECTION

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Channel a: alpha white triggers ambient response and bump to outline "windows". Ambient colour set in the sky will be duplicated in the colour of the glass. Channel b: colour information provides yellow pattern, following transition of reflection to matt. Channel c: alpha white triggers reflection Channel d: alpha white is solid (alpha black is transparent) which always seems back to front to my way of thinking.

Counting views…8,975 unverified legacy hits5.0 archived rating2009-02-28 added
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Bryce material preset

.MAT file · 100 KB

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Channels — RenderGallery