FROM THE COMMUNITY COLLECTION
Lunch Ahead
An experiment with a slab to create an underwater scene. I'm not convinced. The fish and plants are from DAZ3D. Lit by an HDRI and the Bryce Sun. The double shadows are intentional.
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Comments 4
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Wicked looking fish Horo the stuff nightmares are made of...Great job!!
You make me smile wide, Horo. Such a fun-story image you've created! Well, the water could use some haze or dof "interference" though the green plays its role in simulating underwater. I have no problem with that. The water surface is scaled up as a pattern quite a bit making it very rich in detail - almost as tiny cracks on a car's window, is this meant to explain the the overall scale of the scene? Nice effect with the surface material slab experiment though. The double shadows can be an object of controversy but I like them as they are anyway. For me the red corals do not fit in scene - too saturated red color, which if you have control over, needs to be darked and less overwhelming - as the big fish' tail. I guess there'll be more from you on the subject, if you feel like re-working and improving over the previous version. Hey, adding some slightly gaussian-blurred noise in postwork will help you even more I think. Just [b]add[/b] and [b]resize[/b] few layers of it with different transparency.
The surface of the water looks quite good however it seems like it should be less clear; green and murky. The plants and fish look very good.
Question, where did you get the foreground corals? Looks good. But underwater scenes are very difficult to light, and the bryce sun does not help this at all. For my money I want to feel the water more, so I would raise the refraction, which will darken the water, which will mean using brighter lights.