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J'aime bien eu de la mis?re pour les bouteilles. Comme j'aime tout faire moi-m?me, aussi les textures (dans le mesure du possible), j'ai rat? royalement mes bouteilles. Mais l'ambiance est ok. Me semble en tout cas. L'image est bas? sur image d'un livre d'arch?ologie. En fait, il s'agissait d'une ruine au d?but.
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Ah - there is the problem. In the Sky Lab, there is the Sky Dome. Set it to black. This is one radial exactly in the zenith that does not cast shadows and penetrates walls. It lights up the floor and washes out the shadows. Tu est besoin du Sky Dome lumi?re tr?s rarement. D?clanche le par le don la couleur noire. Le Sky Dome eclaire les surfaces horizontale, mais pas les verticales. G?n?ralement, c'est (pr?sque) jamais util.
Thx Thanks four your advices. Puisque la source lumineuse, l'ombre est en-dessous comme au Z?nith. Il y a aussi le fait que je ne sais pas comment travailler avec quatre murs. L'un des murs cache la sc?ne. Merci pour vos commentaires.
Yup, a gloomy type of dungeon scenario that has been overly lit. Muaddid, don't be afraid to bring in some darkness in your picture and let the 2 lights on the wall be the only source of lighting in your scene. Get rid of the ambient channel everywhere also. Once you set up your lights intensity right, just play with the falloff (linear or squared) to see how well can you catch the bump on the walls. Of course if you intentionally make your scene this bright, just ignore what I said and have fun :)
Tr?s jolie. Mais comme Rashad dit, on manque des ombres au sol. Very nice. But like Rashad said, one misses the shadows on the floor.
I do not speak French, sorry my friend. I will say this looks cool. For my eye, there is something not fully as it should be in terms of shadows on the ground.