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DTE Cityscape

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DTE Cityscape

Made with Bryce

Bryce7 beta render. Playing with this feature http://www.bsmooth.de/BSolutions/#DTETE And TA. Spent hours mucking around with the DTE to persuade it to spit out the kind of structure I was looking for. The material is an adapted version of that used on infinite city (which is in the exchange) - bump removed entirely to avoid TA camera bias issue. The sun supplies the light as do the little glowing "windows". Or whatever they are meant to be. I really like the way the shadows pool in TA, but it is time consuming to render.

Loading unique views5,640 unverified legacy hits0.0 archived rating2010-03-11 added
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Comments 4

A conversation around the artwork
davidbrinnenArchived

Thank you. Yes well, I'm hoping I might be able to upgrade this image with later incarnations of Bryce7... we will see. As for the DTE creating such steep walls, I can help with that, I used a maximum resolution terrain (that helps - creates a finer grid - since the steepest gradient achieveable is the height of the displacement in the lenth of one grid square) and also I used quantisation filtering on the final stage of the texture.

HoroArchived

Beautiful cityscape. The walls look vertical, there is no feeling of "pyramid" as we are used to when taking a terrain for such things. I wonder why the DTE can create such steep walls. It fails when a greyscale picture from a graphics app is used. Focus? Perhaps a chopper seen from above.

davidbrinnenArchived

Thanks Rashad. You are spot on about the focus. Here is what I considered. A few small figues in the scene on a roof top would I felt have changed the way the scene was percieved perhaps making it see more opressive even threatening. A larger figure on the platform in the bottom right corner - I deemed too much of a cliche (wiki provided the spelling). An aircraft or balloon - very tempting. I'm 50/50 on that but what finally swayed me was that I didn't want to break the character of the cityscape up with a geometry that was not entirely sympathetic to the city structure. I do have an idea for what I would like to add - but it requires the solution to your final question.

rashadcarter1Archived

Looks great. It seems to lack a specifying focus, something you rarely leave out. Honestly, sometimes the landscape is itself the focus and in that sense this is just right. How you get this to extend into eternity is the question.