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White Cliff
Bryce7 beta Terrain, plane and volumetric clouds Render time - as long as it takes to walk a dog. Lighting, sun and two radials.
Loading unique views4,455 unverified legacy hits0.0 archived rating2010-03-20 added

Comments 4
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Thank you. Yes I agree about the water bump. I need to get some good presets or develop a better approach to water. The bump mapping feature in the way it works between procedruals and reflections/transmission is not always convincing to my eye.
The clouds look great. The water bump actually appears pixelated to me.
Thank you. To get the best out of clouds a wide field of view is often necessary, this is as much true for 2D skies as for 3D. Wide FOV can create some extreme vertical perspective on uprights when the camera is tilted back to take in the skies. This is where I've found PanV to be a great asset. Fixing the horizon half way across the scene using PanV to shift the view towards the sky instead of tilting the camera back mitigates lens distortion considerably. As for the white cliffs of Dover, I believe they are even whiter than those featured here (and like you say, are not footed by any green). If I made them a earthier hue, they could settle in North Yorkshire and their green footed form would be more typical.
Oh - such nice clouds again. If there wasn't any green at the foot of the steep walls one could think seeing the white cliffs off Dover when approaching the UK via the English Channel.