← Back to the galleryArchitecture
DTE lost city

FROM THE COMMUNITY COLLECTION

DTE lost city

Made with Bryce

Bryce7 beta DTE generated terrain for cityscape TA method for lighting With Bryce sun as a diffuse light source Low angle of sun to demonstrate improved lighting and rendering Render time 8 minutes Build time 2 hours

Loading unique views4,840 unverified legacy hits5.0 archived rating2010-03-21 added
Sign in to save this artworkMore in Architecture →

Comments 5

A conversation around the artwork
richterArchived

Like a scene of the third Resident Evil movie. Impressive and convincing architecture, distant sand bump works great, the lighting... well, you were a master on the subject even before TA was officially under a microscope by DAZ and we were "playing" with lightrings. Absolutely no qualms whatsoever, this is pure 5-er from me! Well done, David!

davidbrinnenArchived

Thanks Rashad - I don't know where this is going, I just like to play with the DTE.

rashadcarter1Archived

Yuppity yup, I like where this is going! The TA looks great here. Nice.

davidbrinnenArchived

Thank you. Since DTE controlled terrains seems partially fixed, I've been getting excited by the possibilites of extending my materials into the heightmap. Some funky results for not much effort on my part. Which is how I like it! Then I spend the next hour picking the material for the city...

HoroArchived

Very nice. I long for the time when I can experiment with TA - I'm a bit lost since everything changed. Very nice render - indeed a lost city, partly covered by sand dunes. Very nice effect.