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Predawn
Just experimenting. Used Regular AA. I wanted to experiment with fog, but nothing turned out, still need practice. So, what we have is no fog, but Haze instead. Settings are Density-5, Thickness-55, Base Height-74.
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One of the greatest cityscape i've ever see! The way the sun hit the skycrapers is very nice.
Thanks David. I had a heck of a time trying to find a good material to use, and finally ended up with this one. I agree with you, the material is a bit overpowering.
Shapes look really good, but somewhat overpowered my the choice of material. The overall effect is still very good and I like your "atmospherics" - in spite of the reservations aired above.
You got it Rashad, it does sound crazy, but not crazy enough to try it. Actually, this is the first time I rendered something working with Fog and Haze. I tried many different adjustments with them, but I have much work to do to get a more natural fog. I hope you guys don't mind, I copied your comments for future use.
Very good, as Horo observes. Seems to me the forms are very good. I agree, your haze polarity is not ideal for accurate scaling, in most cases you want to use much higher density, and use the thickness as the final tweak. In most cases you will use much less thickness than density. Also, use maximum cloud height even when clouds are not enabled, for this is a master haze parameter. It all sounds crazy to you now but after you try it out you will see the difference.
You certainly beat my attempts with this. Excellenr! Haze: Set Cloud Hight to 100, Haze Density to 100 and start with Thickness at 0.5, rise slowly up. These are Rashad's recommendations and they are really a good start. Cloud Hight influences Haze. A small personal tip, adjust Haze with Color Perspective. Use the same values for R/G/B, start with 5 and go slowly up to 8, 10, 13 ... and look what happens.