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Ice World - Dawn Patrol
A different sky & hull material. The sky was much more subdued until I changed the frequency & amplitude...then got the orange/blue gradient. The hull is brushed bronze with 50% ambience. Working on an animation.
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"Pleasing colours. What we see here are not shadows but reflections." Hi Horo, thanks! =) Yes, they are reflections...vs the first one, Ice World Explorers and the hard shadow you pointed out. I think I like reflections better. But will soften shadows when possible. =) "Simple but wonderful work here!" Thanks Rashad! =) I tend to lean towards "simple" to let the eye see the details in the terrain, skies or material/textures. I'm getting a lot of good info from the Bryce5 User Manual, as well as Real World Bryce 4. Not to mention the great feedback & suggestions from you all...very appreciated. =) Many things I want to try yet with this scene... camera angles, skies, hull materials, animations. Will try not to be (too) redundant, but build on it with new images that are still interesting and thought provoking, or at least pleasing to the eye.
Simple but wonderful work here!
@Megacal. Changing shape. So far as I know. If start keframe has one terrain height map and at end keyframe a new height map is introduced (or the existing one changed) then Bryce will interpolate between the two states incrimentally. This apparently is how heaving seas are made. Nice animation, reminds me of flying minstrals. http://www.flickr.com/photos/44124434856@N01/50573036
Pleasing colours. What we see here are not shadows but reflections. At least I think so after looking closely to the second part of the animation. From this series, I like this one most.
I think I like these colours the best so far, but to be fair I'm taken with any of these blues. Not that I'm the right person to give advice on this topic, but have you considered animating the terrain height map?