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Spirit of Atlantis
A Bryce 7 Pro render, with objects made in Groboto. Heavy use of the instancing lab, and volumetric lighting. ^^
Loading unique views4,352 unverified legacy hits5.0 archived rating2010-10-20 added

FROM THE COMMUNITY COLLECTION
A Bryce 7 Pro render, with objects made in Groboto. Heavy use of the instancing lab, and volumetric lighting. ^^
Comments 3
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Impressive! Underwater is a difficult subject, but more impressive yet is that you have made heavy use of the instancing lab. Well done indeed! I say this without irony, every time I so much as look at the instancing lab the wrong way it crashes. So both an artistic and a technical achievement. I'm not quire feeling the full "underwateryness" if there is such a word. That does not detract from the image, since it is very appealing as a thing in itself. The underwater is a subject I've tackled myself and found it really tough. So I recognise this one of the most challenging environments to simulate. My efforts can be found here either by entering the search for "underwater" on this site, there are a few to consider and only a few by me. Or look at the least four of these http://www.daz3d.com/i/3d-models/0/bryce-pro-advanced?item=11150&cat=&_m=d to I would suggest that the water needs to be more murky and the light more scattered. But yes excellent work and certainly a 5/5 contender. Well done.
Very nice indeed. It somehow reminds me to Riven. Clever use of the atmosphere can nicely simulate an underwater scene. The clouds make a believable water surface. Good job!
This is quite wonderful! It is very interesting how you have utilized the atmospheric effects in Bryce to bring about this result. I really like the way the items are arranged, the various plants and ruins, very nice. The glowing ball gives the scene an almost alien energy that is really cool. The more I look at it the more I like it.