Thanks for councils, David. I do not know, whether I can to use your recommendations about phase adjustment in this case. I transpose texture as Object Space and configuration phases in this case have no effect. For the channel Base Dencity I applied two-componental texture in DTE. Thereby I have created clouds in the limited volume. Changing the coordinates of the Slab, I can move the clouds in any point Bryce space.
In your scenes the texture of clouds is projected as World Space. Here other approach.
However, in words it is difficult to explain it. I will send you a material of clouds by mail.
DA
davidbrinnenArchived
Good lighting, brilliant use of terrains and materials. For the volume clouds I would add some high frequency phase into the final component.
Final component combination phase settings I find work for vol clouds.
Fractal
3D - volume
Multi-fractal
Octaves 2 to 4 range
Frequency 40,000 + 60,000 range
If applied to an infinite slab.
Base density about 35 and fuzzy 100 to 120 range.
Just a suggestion.
SL
slepalexArchived
Thanks friends!
It all started with an experiment on texturing terrain.
IBL it was not used. Only the sun and Spotlight at the left and behind the chamber.
Render Normal AA.
HO
HoroArchived
Another great one from you. Terrain is really great. The sky with the clouds - looks as if it were a photograph and not Bryce made.
EL
electro-elvisArchived
Great picture! I especially like the huge building in the background. It reminds me of a sinister abbey. I suppose it is a terrain. Well done.
I am just curious. You do not use IBL, don't you?
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Thanks for councils, David. I do not know, whether I can to use your recommendations about phase adjustment in this case. I transpose texture as Object Space and configuration phases in this case have no effect. For the channel Base Dencity I applied two-componental texture in DTE. Thereby I have created clouds in the limited volume. Changing the coordinates of the Slab, I can move the clouds in any point Bryce space. In your scenes the texture of clouds is projected as World Space. Here other approach. However, in words it is difficult to explain it. I will send you a material of clouds by mail.
Good lighting, brilliant use of terrains and materials. For the volume clouds I would add some high frequency phase into the final component. Final component combination phase settings I find work for vol clouds. Fractal 3D - volume Multi-fractal Octaves 2 to 4 range Frequency 40,000 + 60,000 range If applied to an infinite slab. Base density about 35 and fuzzy 100 to 120 range. Just a suggestion.
Thanks friends! It all started with an experiment on texturing terrain. IBL it was not used. Only the sun and Spotlight at the left and behind the chamber. Render Normal AA.
Another great one from you. Terrain is really great. The sky with the clouds - looks as if it were a photograph and not Bryce made.
Great picture! I especially like the huge building in the background. It reminds me of a sinister abbey. I suppose it is a terrain. Well done. I am just curious. You do not use IBL, don't you?