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My Living Room Relaunched

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My Living Room Relaunched

Made with Bryce

I made a relaunch of my recent picture and added a club table (especially for Horo ;-) and a few tiny flowers in the garden, too. Of corse the club table was not the only reason I relaunched my picture. Because pictures with a high premium true ambience rate, e. g. 144, render very slowly and the process is very time consuming I tried to find another way. So I rendered this picture with a small TA rate of 36 but doubled the size of the picture instead (1600 x 1200). And in a post process I reduced the size again and sharpend the picture a tiny little bit. With this approached the render time stayed under 6 hours and I hope the TA noise is still acceptable. The other thing I changed was the light source. My first picture used a distant light. This picture here uses the sun. I think it looks better with the sun light. The only thing I hate the shadows are not parallel

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Comments 7

A conversation around the artwork
rashadcarter1Archived

Thanks. I'm not so much clever as obsessed. My detailed feedback is not always appreciated so I am very glad you could identify the issues I was observing. Keep it up.

electro-elvisArchived

@Rashad: Thanks a lot for your explanation about the distant light. You are a clever man! There really is a helper light behind the camera. I have nearly forgotten it by myself. It makes no shadows has none falloff and a Diffuse value of 2. Without the helper light I even found the TA version a bit too dark. BTW it is a complete room, with another window in the wall behind the camera. There is also a window in the right wall, which is outside of the view. I feel a complete room gives more realistic results.

rashadcarter1Archived

Better. It would be useful to you to know that the Distant Light and the default sun work in the same ways. But the Distant Light uses Light Lab technology instead of sky lab tech. This means that Distant lights are 20 times more powerful than the default sun. A Distant Light has None falloff by default and this should never change. A Distant Light setting of intensity 5 is equal to default sun intensity 100. Otherwise, most anything the default sun can do the distant light can do at least as well or better. Soft shadows. The default sun soft shadows are about 400% too soft at full acceleration. All you need is a setting between 15 and 33, any higher and your distant sun source will start looking like a nearby lamp due to the overly soft shadows. Got it... maybe...The thing about this scene that is odd to my eye is that it appears that there is some kind of "helper" light inside the room behind the camera. This is just fine, but somehow I feel like the helper is applied here to supplement the TA. I can imagine the scene looks much darker without this helper light. Is there a helper of some sort? Or Is the room incomplete? As in are some of the walls not actually there? It just seems there is too much light coming from the area behind the camera but why I do not know for certain This helper for me is fine so long as it is treated as a lamp or something. It should cast shadows which right now it does not. So basically I think I can see a story of two key lights, not one, playing out in front of me. Both the sun from outdoors and a lamp or something from indoors. Hope this is helpful info for you

slepalexArchived

Very realistic lighting! I liked it. The highest score.

HoroArchived

The noise on the walls is actually an enhancement. The floor, however, is spoiled. Light is very good. Overall, I like this one better than the last one. It's only the noise on the floor that is disturbinly obvious - not you fault, of course. And yes, the chairs look very 3-dimensional.

electro-elvisArchived

Thank you David for your kind comment. You are right. I have just made a test. The Bryce sun makes perfect parallel shadows. It does not look here so, because of the perspective. *blush*

davidbrinnenArchived

Looks very good. You have done well with the TA effect and the noise isn't too bad. I'm not sure what you wanted from the shadows. They look fine to me. Top marks 5/5 the chairs look really stand out as three dimensional.