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Frontiersville
Created using Bryce6.3 with Regular AA. At times I wanted to pull my hair out, but it was fun working on this. I had a good challenge attempting to get the right perspective and I still think it is still off a bit. 1024x768
Loading unique views3,682 unverified legacy hits5.0 archived rating2011-09-04 added

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Very good choice of colour palette! Superbly detailed render. I agree with Horo over the haze, however, I also would not suggest lowering the shadow intensity but instead adding in another light source to fill in any really dark shadows. Depending on the power of your computer, will determine the best approach to take.
Another good render Rebel,
Oh, another Rebel, what a joy! Do you still hair to pull out? Now I think I know what is wrong with the perspective: haze. If the far mountains were farther away (and larger), you could remove a bit of haze so that the far buildings are not yet touched by it. The tree, which is behind the tree at right has so much haze that it appears blue. However, if you remove a bit of haze, the walls that are in the shadow will get black. You can counter that by reducing shadow intensity (which I don't recommend because the shadows from the trees on the ground would get fainter), or add a light to the left without falloff and with shadow casting disabled. Just some ideas.