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background test, Please Help

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background test, Please Help

Made with Bryce

Playing around with space background, it consists of , an hdri made by me,a 2D picture with a very high transparency (compliments of the Hubble space telescope ),a volumetric sphere and Bryce stars. I think the 2D picture looks kinda fake, But i really would like some suggestions on how to do it better.

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Comments 5

A conversation around the artwork
megacalArchived

STKydd, great scene and feedback...lots to learn from. I agree.....to many stars and gas.....but you can do anything you want if it's Sci-Fi/Fantasy. Would also recommend having the ship inside the landing bay (coming or going so there's some shadow cast on the floor......(surface is too shiney, imho). Would like to see the ship animated.

davidbrinnenArchived

Good to hear! You might also be interested in following this thread for some more involved hints and tips relating to this very topic. http://forum.daz3d.com/viewtopic.php?p=3081368#3081368

STKyddArchived

Thank You Thanks to all , this is exactly the kind of feedback i need, also i am saving my pennies to purchase David and Horros Deep space HDRI pack.

rashadcarter1Archived

David's advice is solid. Think about how small the sun appears in our sky, yet how its brightness affects us on Earth. If a light source is too large it starts to look as if it should have a visible impact on the items in the scene, which you want to avoid. I think we are looking at only a small section of a much larger background image, in a way similar to what David is describing with the high res hdri. If you could pull back the camera, let us see more of the empty space around it all it will feel more like space. Nice idea!!!

davidbrinnenArchived

You have chosen exactly the right moment to ask the question, at least as far as me shamelessly plugging a product Horo and I have been working on for the last month... http://www.daz3d.com/i/3d-models/-/bryce-7-pro?item=13220 Deep Space HDRI That being said, if you wish to do this for yourself, then I can also offer some advice - although, to be fair, I only know half the story, there are some bits only Horo knows. Your first key consideration is the visible size of the stars themselves on your background. For the field of view of the scene they appear somewhat "fat". If you were to incorporate Bryce stars into your scene you might wish to use a FOV of between 90 and 120 degrees, depending on the aspect ratio of your document. Again for the HDRI backdrop, finer detail is needed to give an impression of space. The high resolution ones provided by us, for example, have a pixel diameter of 3840. This is pretty big, but in any given scene, only a small proportion is visible, so the huge size is necessary. This is one of the reasons making these kind of backdrops is so time consuming. And also, contrast, the backdrop appears somewhat uniform. This is also working against your for generating a feeling of space. So more dark void, with one or two "highlights" that actively take part in the image composition should help matters. There are three recommendations to begin with, maybe Horo will drop in with some of his own later. Hope those are helpful!