FROM THE COMMUNITY COLLECTION
Above the gorge
Bryce 7.1 Pro. Render Super, 16 rpp. Time 5:48:49. Another attempt to build the global landscape. Created April 3, 2011.
Loading unique views3,793 unverified legacy hits4.0 archived rating2011-10-21 added

Comments 5
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Hey, Horo! Thank you for your detailed comment. I am constantly looking for the real scale of scenes and objects.
Hey Alexey, great to see you back. Good work here. Set the Cumulus Cloud Height higher. Even if you do not use those clouds, the height controls how far up the haze reaches. Switch them on, move up the cloud height, then switch them off again. I see clouds at this height quite often where I live. There are also days when the air above the clouds is very clear. The clouds and what is above looks quite natural to me. I'm not so sure about the part below. I struggle with the scale of things - but then, the ground is much lower down in the scenes I see in reality.
David, Google Chrome I have used for loading of this picture! Thanks for the valuable advice and comments. It may be a problem with haze and texture terrains because of the scale of the scene? The scale of such a scene. Terrain2 height 1200B, houses 17B, trees 34B. The camera is at an altitude of 600B. At such levels the haze can not raise high enough. Probably it is necessary to reduce scale? Realistic shape of the mountains hard to achieve a TE even with the function "Eroded". Rashad, thanks. I always gratefully accept any advice and help! I always do a test render Regular AA, and Plop-Render. Clouds I have arranged below distant tops specially as it happens highly in mountains. I clone the trees by hand and dip into the ground by pressing Ctrl+Page Down or Down. In any case, I'd be grateful for your advice and comments.
Oh... I was looking forwards to seeing this... Have you tried Google Chrome? Edit. Ah... it's loaded now. Impressive sense of scale. Above the clouds is a tricky angle, close too they look excellent, in the distance I am not entirely convinced by the cloud and atmospheric combination - can't put my finger on it - something doesn't look quite right. Lighting and colour choices are good. The terrain forms seem a little bit smooth which is working against the sense of scale somewhat. A bumpier material might help perhaps? Or a rougher terrain? Good render!
I could not upload pictures to the site. The reason was in IE8 (hello Bill Gates).