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Fog in the hills.

FROM THE COMMUNITY COLLECTION

Fog in the hills.

Made with Bryce

Bryce 7.1.0.109 A 2x2 grid of tileing terrains, with ambient and prebaked textures mixed in with procedural components to create the illusion of complexity. Three light sources, direct sunlight, an infinite width parallel positioned beneath the clouds and global ambience which is being controlled indirectly by the shape of the terrain.

Loading unique views4,112 unverified legacy hits0.0 archived rating2011-12-21 added
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Comments 2

A conversation around the artwork
davidbrinnenArchived

Thanks Alexey, The light is straight down from above. Like skylight if you will, but this casts shadows. Also by being positioned right under the cloud slab, it offers greater rendering efficiency. My aim is to keep renders in the 5 to 10 minute bracket, for these tiled landscape scenes.

slepalexArchived

Looks great, David! The texture of the ground is very convincing. And what is the direction of parallel light? From the camera?