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Pizza Time
The pizza, cutlery and wine glass are from DAZ3D; the Utah Teapot is a classic. The environment is one of the latest HDRI I made and I used the 6400 pixel diameter probe. It lits the scene exclusively. On the table is a shadow catcher and above a negative light to create the shadows and make the objects appear on the table. Actually, all the objects are floating and this could be seen in the mirror ball. So I took a candle out of David's Yuletide_still_life to cover the give away.
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Comments 6
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Well, most has been said, Im late here with my comment. I'll just add how impressed I am with the size of the hdr probe. Oh, and the pizza texture is right on, very neat, plus, the candle looks translucent! I miss some bump to bring a volume to the ingredients. Aside of that, good work.
Thank you all for your kind comments. Yes, if the vase were just a bit blurred, that would help a lot.
Horo, David is right calling You Sen-God of Bryce:). Great picture. Your experiments with HDRI and deeps of Bryce are just amazing. The little thing here I can see is that background is a bit blurred, but vase is sharp, if it was a bit blurred too then it would fit perfectly here. Anyway GREAT job on this!
Oh! Now more or less clear!
I, too little idea of what "shadow catcher". Especially in Bryce. This is an invisible plane, which displays only the shadows?
That's cool! I like that very much. I wish I had your ability to make HDRI photos. The only little flaw I could mention, the inserted objects are a bit too sharp. On the preview pictures they look even more realistic. I am not sure, but I would try a bit of DOF. Please forgive my question, what is a shadow catcher? But all in all great: Full marks.