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Mishmash Mountain Sunset Rise
A dicey bit of mix and matching. Horo's Sanetsch backdrop under prerendered - volumetric clouds mapped onto the inside of a sphere outside the masked mountains. A Bryce generated HDRI boosts the sun as a backdrop and provides some ambient light - which in turn is backed up by a secondary light lined up with the visible sun. Bryce terrain and a couple of stones in the foreground draw attention away from the 180 lighting wrong on the mountains - which are tinted using the ambient channel. Does it work or is it a cobble job too far? Modest render time in 7.1 pro of two minutes.
Loading unique views4,730 unverified legacy hits5.0 archived rating2012-04-07 added

Comments 6
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Thanks Stephen, Rashad, more dramatic than plausible then. Making the sun really bright is the trick, I'm going to cover this in a video and wrap it up in P36 along with this scene and a few others.
I looked at the image before I looked at the description. Yes, the mountains do seem to be lit the wrong way. still the image feels dramatic and plausible. You really make shadow catching look so easy.
I like it !, the detail in the landscape looks great, i agree with Horo it has kind of Mars'ish look to it, the sun almost looks like an explosion on the other side of the hill as if mabey a meteor has just slammed into it.
Thanks Horo, Alexey. Yeah it's a funny one this, I still can't decide if I really like it or not.
Fantastic colors! Reminiscent an extraterrestrial surrealistic landscape.
The backdrop got a bit flat, but it is not an issue. It gives this some surrealistic touch. The foreground is awsome. It reminds me of some paintins of Mars by Ludek Pesek. Just a bit more saturated orange here. Light and shadows are very dramatic. Full marks.