FROM THE COMMUNITY COLLECTION
Citrus and grapes
Bryce 7 Pro. Render Regular AA, the time is 10:03:55.
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FROM THE COMMUNITY COLLECTION
Bryce 7 Pro. Render Regular AA, the time is 10:03:55.
Comments 5
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Thank you, Horo, Richter for your comments. If it was in Bryce subsurface scattering of light, as in advanced renderers, then ... Texture of wood (as object space) is procedural. It is difficult to make realistic wood in the DTE.
It would not pick the grapes. I like them, I like it all actually. Very natural placement of all the fruits in scene, very concvincing textures / material feedback Often (if not too often) similar attempts result in a plastic fruit look I've seen in renders around the web. So you have my five points for your presentation. Perhaps it was the light and materials both responsible for the good result... whichever it was, good job. And what's more, this picture Is indeed a nice by-the-book nature morte. One tiny piece of advice, use better wood material in sense of playing more with Parametric and other projections + material scale for detail.
Another great still life. I've wanted to mention the grapes, but you've noticed it already. I agree, not the easiest thing to get right in Bryce.
Thanks Rashad. On the right side a little yellow light arrives. But it not main thing. Here the problem of a material of grapes with pseudo SSS isn't completely solved. It by analogy to your transparent foliage. In Bryce to solve this problem very difficult. But I still have ideas on this subject.
Looks very good. There is a bit of a trong green light coming in from the right side. it seems like it might be slightly oversaturated, but the brightness value seems just about right. I am going to send that file back to you with some ideas on the lighting, I am curious what you will think. Great work as always Alexey!