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Green Living Room

Comments 5

A conversation around the artwork
Rebel64Archived

Thanks you guys. As I said before, shadows have always been a problem.

rashadcarter1Archived

What Horo is suggesting is that you use a gradient for your secondary lights. If you use a gradient instead of a uniform color in the light lab, you can alter the polarity of the gradient so that the light emitted gets brighter with distance, not dimmer. Typically, geometry that is closer to a light source will develop a bit of a bright spot. This is not what we want for our indirect light, we want a more uniform spread of light. Assigning a gradient and then editing this to invert its polarity by switching the color slider fixes this problem. The result is a smooth indirect light with no hotspots visible on surfaces close to the radial.

HoroArchived

The room is extraordinaire. Furniture and plants all fit very nicely. The only thing others have already mentioned is the lighting. I would also start with sky dome color black and only use the lights we see. Then, to fill in the dark places, use random replicated radials with very low intensity that go the other way: start dark and get brighter with distance.

rashadcarter1Archived

I really love the way this room is arranged. I love the sofas. This is a place I'd love to relax within. The lighting as Slepalex notes has some problems with shading which makes the image appear slightly 2 dimensional and flat compared to the way it would look if it were better shaded. You keep using Skydome, which is working against you for these interiors. Skydome doesnt cast shadows, so this automatically lowers contrast and makes an image look flatter than it should. But the other failing of Skydome is that it doesnt behave as a dome should, providing illumination from multiple angles. No, what the Skydome does is it acts as an extremely distant point radial, casting light from a single point high in the sky, and providing no light from the side angles. Notice how the vertical surfaces are all lacking in light almost black, but the surfaces which face the sky are overly lit. The floor is a good example of a surface that faces the sky that is being way overly illuminated by the skydome. For the next interior, try starting fresh. No Lights. No ambience, and No skydome. Dont lower sunlight shadows, in fact increase them from the default 90% to full 100%. Try to get the light you need to all be located within the room try to avoid bleeding light in from the outside environment. With better lighting, I think you could really start turning heads of interest toward Bryce. You are amazing at what you do.

slepalexArchived

All is fine, except for some nuances that I have said here: http://www.bryce5.com/details.php?image_id=5011