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Ridge

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Ridge

Made with Bryce

Bryce 7.1 Pro. Render of Super Fine 9 rpp, 21 hours. Two sources of Sphere Dome Light for GI creation. The mountain of the second plan are covered with the sphere with a volume material for creation of aerial perspective. Intensity of the sun 150.

Loading unique views4,648 unverified legacy hits5.0 archived rating2012-06-18 added
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Comments 7

A conversation around the artwork
slepalexArchived

Thanks for the advice, Horo.

HoroArchived

Sometimes you get better results if you invert the terrain, apply erosion and invert it back. Not always, but sometimes it helps.

slepalexArchived

Thank you, Horo. The walls - is the result of the "erosion" in the TE. With this function, I can not handle. Can not create a realistic spurs of the mountains. Now I switched to GeoControl2. This is a more advanced program for creating mountainous terrain.

HoroArchived

Beautiful landscape. Rashad already mentioned the jagged edges on the far mountains. Not sure whether you generated it in the TE because I'm seeing walls. It appears as if the terrain was stretched vertically. I don't know if a slight smoothing would have helped before sizing it up. It's a 5/5 for me anyway.

rashadcarter1Archived

This is similar to your approach with the indoor scenarios, as well. Placing a small Dome in the nearby area of the camera as a quick fix for foreground items is a clever and logical solution. The background indirect illumination can easily be generalized into a single term and expressed with a single Dome as you have done. The trees are beyond beautiful, the leaves ares stunning. I could go on and on!

slepalexArchived

Thans Waleed. Thank you, Rashad. Here are two Sphere Dome Light. First, small size, is behind the camera and slightly below the plane of the ground to illuminate the foreground trees. Options: Diffuse and Specular = 50, Falloff = Linear. Second, large size, is far above and behind the camera for general lighting. Options: Diffuse and Specular = 1, Falloff = None. Color of the sources are white. In the foreground two areas, both cast shadows. The upper area has the same height map, but with the noise in the TE and material Blend Transparency.

rashadcarter1Archived

Wow. All I can say is that this is truly outstanding! The lighting is perfect. You describe two domes, are they set up in a manner similar to the EGDLS EarthGlow Dome Light Strategy we talked about in the past? If so, then I am especially pleased. The two Domes however you've arranged them are doing a fine job indeed. The light from the sky seems just right and the light from the ground is just perfect as well. I might expect a little more blueness from the Skylight Dome under this deeply saturated blue sky. Due to the number of lights and the render quality you selected, I'm sure you decided not to use foliage translucency this time. It doesn't matter, the leaves still look awesome under these lights. 21 hours is a pretty good time for such a large render at this AA quality.The extra bright sunlight gives the scene a real sense of warmth. That blue sky looks like it could be an hdri as well which is good for creating depth. Amazing work!!!! Aside from the light, there are many other fantastic items to behold. The trees are very well modeled. The foreground terrain is very nice. The only issue is that there is a jagged edge to the mountains, striations of some sort that appear to be artifacts of the terrain generation process. I'm not sure how you'd go about ironing that out. Beautiful work, as per your usual. Full marks naturally.