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DTE > Terrain, office block 2

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DTE > Terrain, office block 2

Similar to http://www.bryce5.com/details.php?image_id=5109&mode=search However a bit more work has gone into the top two terrain heightmaps, a slight change in the procedural behind them. The same procedural texture is also mapped onto the surface of the terrain aligning the texture with the heightmap. As previously explained, you can follow this process on Vimeo the links can be found here http://www.bryce-tutorials.info/bryce-tutorials.html in the list. The clouds belong to the freely supplied "big sur" image I gave with Bryce 7 Pro for the release. The only modification I've made to them is to reduce the fuzzy factor and increase the quality. Render time in Bryce 7.1 Pro about twenty minutes for this image. The lighting I kept quite basic due to the presence of the clouds. The idea was to show the terrains (buildings) interacting with the clouds and the cloud shadows. I think I am going to struggle to get this tutorial into fifteen minutes. Although this image may seem simple, there are quite a few steps to explain.

Counting views…14,311 unverified legacy hits0.0 archived rating2012-07-31 added
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DTE > Terrain, office block 2 — RenderGallery