← Back to the galleryLandscapes
Last ray

FROM THE COMMUNITY COLLECTION

Last ray

Made with Bryce

Bryce 7.1 Pro. Render Reg AA, 9 hours, 40 minutes. For creation of global illumination Bryce Sky HDRI, Sphere Fill Light, Cube Dome Light and also pseudo SSS of foliage are used.

Loading unique views4,274 unverified legacy hits0.0 archived rating2012-08-10 added
Sign in to save this artworkMore in Landscapes →

Comments 5

A conversation around the artwork
slepalexArchived

* Horo, you opened my eyes! I have long fought with varying success with the haze in Bryce! I have often failed. It turns out the height of cumulus clouds affects the density and height of the haze. I didn't know it. Just did an experiment and it worked!

HoroArchived

Alex, a word about the haze between the two mountain ranges. It is ok if you wanted it that way. Haze in Bryce is sometimes a bit difficult to get it as you wish. First, the Cumulus cloud height affects the haze, even if the clouds are not switched on (switch them on, change the cloud height and switch them off again). Color Perspective amplifies haze in a very nice way. If you go to high Color Perspective values, you can decrease the haze to compensate the additional thickness. You get a more evenly distributed haze from ground to sky and you can control its colour better. Mayhap you've known this all along. If not, experiment.

slepalexArchived

* Thanks, Horo, thanks, David. Scene difficult, all nuances needed to be reduced to a common denominator. I gave the main attention to the atmosphere, lighting and GI illusion. Effect of a glow of trees is visible because of effect pseudo SSS. Probably, too light color in Volume and Transparent channels. The texture of distant mountains is latent by a haze therefore it seems inexpressive. Actually, it was included into my task.

davidbrinnenArchived

The foreground vegetation is exceptionally good. And the composition is nice. I'd have liked to see what material the mountains had on them, but the light does not seem to be picking it out and as a result they seem a bit plane and the distant trees on the left appear to very slightly "glow". Those minor observations aside, hard to suggest there's much room to improve. I'd make tiny adjustments, but that may be more a matter of taste? Like the "greenness" of the trees I've mentioned. I think maybe that is just me?

HoroArchived

Very nice vegetation. The light on the houses from the setting (or rising) sun looks very realistig.